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good morning everybody
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ing System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy_Controller : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); Vector3 s = new Vector3(x, ...
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Controler : MonoBehaviour { bool moveRight; // Start is called before the first frame update void Start() { moveRight = true; } // Update is called once per frame void Update() { Vector3 change_position_ALJ; float x = transform.position.x; ...
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Source.cpp

cpp
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Завести тетрадку, в ней написать структуры, которые нужны для игры (их переменные и функции)